The generalized ℒ-product from my published research (Springer PROMS vol. 497, 2025), running as WGSL compute shaders on your GPU. Drop in a video, drag a rank slider, watch quality trade against size in real time.
Decomposition runs once (WASM); reconstruction is interactive on the GPU, so the rank slider feels instant. Shows compression ratio, PSNR, and GPU-vs-CPU timing measured on your machine.
Meanwhile, vram-planner is live.